. Responsibilities: 能使用Zbrush制作高质量的3D硬表面模型,包括但不限于武器、机械及其他道具。 熟悉风格化与写实风格,并能根据项目需求灵活调整。 与美术总监及团队成员密切合作,确保作品符合游戏的整体视觉风格和玩法需求。 负责纹理创作,熟悉...并具有基于物理的渲染(PBR)技术的应用经验。 Qualifications: 拥有艺术、设计或相关领域的大专及以上学历。 至少具有1年的3D硬表面建模经验,具备游戏行业背景者优先。 精通Zbrush,3ds Max或Maya等3D建模软件。 熟练...
. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential-maintaining... Director/Lead Artist. Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse...
. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining... Director/Lead Artist. Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse...
materials using Substance Designer. Oversee and develop material library. Occasionally create 3D models and UVs (high/low... related majors, with excellent art appreciation skills Texture / Material Artist with expert knowledge of Substance Designer...